![]() ![]() ![]() ![]() It is a shame, therefore, that this attention to detail didn’t carry over to the sound design. The eye for detail presented here is impressive and each different level of the tower you are trapped in during the titular lockdown is visually distinct, whilst also retaining enough unifying elements to construct a believably connected ‘dungeon’. The numerous hidden switches, puzzle hints and breakable walls on the other hand are not, and will require some careful exploration on your part if you want to a) progress at certain points or b) find everything Vaporum: Lockdown has to offer. ![]() Everything that you are intended to see is distinct, eye-catching and well-rendered. Level elements are clearly distinguished (once upping the brightness on my monitor, at least) and the creature design is spot on whether it is mutated rats, errant drones or twisted test-subjects, there is something to delight any fan of gorgeously-modelled NPCs. I think Hydroponics, with its white aesthetic, was my favourite area to explore. Visually, this game is a delight to look at and draws immediate comparisons with Bioshock. Where other dungeon-crawlers may have you exploring dark stone tunnels or crypts full of undead monsters, Vaporum: Lockdown instead embraces the steampunk aesthetic and has you explore a warren of tiled, pipelined corridors where the bloom of electric lighting reflects from almost every surface to some degree. Dark, grimy and constricting, take a break from all of the problems of real life in this polished dungeon-crawler.Īll joking aside, the rather well-timed, in the UK at least, release of Vaporum: Lockdown proves there is still life in the niche dungeon-crawling genre.Įschewing the usual confines of the dungeons from which the genre gets its name, Vaporum: Lockdown is a prequel to 2017’s Vaporum and, as such, requires no previous knowledge of the series. ![]()
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